Impact Receiving a Force as a result of a Collision Types of Impacts Impact from one's own Body Landing from a jump (vertical) Running into an object (horizontal) Impact from External Object Catching a Ball Blocked by another Player Problems regarding Impact Impact from one's own Body Avoiding Injury Regaining Equilibrium Promptly Impact from an External Object Avoiding Injury Regaining Equilibrium Promptly Receiving the Object with Accuracy and Control Relationships used with Impact Problems Kinetic Energy - Work Relationship Kinetic Energy Changes as Velocity Changes (KE = 1/2 mv2) Impact slows down the Object - decreases it's Velocity and Kinetic Energy Requires that Work is done on the Object (W = Fd) - or the Object does Work on the Body KEO - KEF = F(d) Energy -or- Work units (metric): (kg*m2)s-2 Force and distance are, thus, directly related. Momentum - Impulse Relationship Momentum also changes as Velocity Changes (M = mv) Impact again slows down the Object - decreasing it's Velocity and Momentum Requires that a Force is applied for a given period of time - Impulse = Force * time MO - MF = F(t) Momentum -or- Impulse units (metric): (kg*m)s-1 Force and time are, thus, directly related. Pressure - Force Relationship Large Pressures, NOT large Forces, increase the likelihood of Injury Pressure is Force per unit of Area P = N(m-2) Force and Area are, thus, Inversely related. Applying these Concepts to Falls and Landings Avoiding Injury Is desirable to decrease Velocity gradually - possible by: increasing Distance through which Force is applied increasing Time through which Force is applied landing on "Giving" surfaces controlled Flexion through Eccentric contractions rolling after landing If working with limited ROM, then is sometimes appropriate to: - increase the surface area that receives the impact Regaining Balance Balance is regained when Equilibrium is established Equilibrium is established when adequate Base of Support exists Therefore, regaining Balance is largely a problem - controlling placement of the limbs before the landing * This improves as kinesthesis during the skill is achieved Applying these Concepts to Catching Avoiding Injury Increase the Distance over which the Velocity decreases - reach forward to allow for some additional motion - flex intermediate joint (elbow) to decrease torque Use proper hand -or- foot positioning Maintaining Equilibrium Widen the Base of Support in the direction of the object - also serves to increase the possible distance travelled Receiving with Accuracy or Control Make Proper Judgements on the Path and Velocity of the Object Requires: "Keeping an eye on the object" Accurate Judgement depends upon: Accurate Vision Accurate Adjustments of the Body - Agility - Smoothness of Neuromuscular Response These make-up "hand-eye" -or- "foot-eye" coordination Intercepting a Pass Catching allows for optimal (favorable) positioning of body Intercepting does not Therefore, intercepting also relies upon - Agility - Smoothness of Neuromuscular Response But, also relies upon - Reaction time - Ability to "Give" with receiving part (hands/feet/stick) Receiving and Subsequent Movements Often need to Run or Throw after Receiving Object Need a Transition between skills Is desirable to "blend" skills together (short-stop, etc) Is dependant upon the degree of skill of the performer